| Author |
Thread Statistics | Show CCP posts - 25 post(s) |

Kreeia Dgore
Ministry of War Amarr Empire
37
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Posted - 2013.05.23 11:36:00 -
[1] - Quote
I must say I love the changes overall. Great thing happening to geddon, even abaddon and apoc are ok. But as many already stated this can't be by any chance a job done. Geddon needs one more mid slot, apoc needs a mediocre boost to EHP (just please not structure!) energy weapons need a rework overall because they seem to be too much of a burden even fo amarr ships now when not even apoc can handle its tremendous cap drain! But it is great first step. I just don't want to wait long for the energy weapons to be on par. |

Kreeia Dgore
Ministry of War Amarr Empire
42
|
Posted - 2013.05.27 17:25:00 -
[2] - Quote
Oh for the love of god, will you PLEASE stop feeding that troll? They really do grow bigger when you feed them and since you can't shoot them dead like in game you may create an unsolvable problem.
Best amarr ships are those that don't have to use lasers. Lasers = many fitting expenses plus enormous cap drain. I've seen it all on caldari ships when I switched from amarr and later I tried gallente ships I was amazed how many variations of loadouts there are in eve! Lasers in their current implementation narrow down fitting possibilities to few predefined roles that doesn't explicitly mean the complete fit won't work, but it does make it less versatile, much less forgiving and less competitive than its counterparts. The end. No arguments like "but abaddon can do L4s!!1!" won't change that sinceeven frigates can do that. |

Kreeia Dgore
Ministry of War Amarr Empire
48
|
Posted - 2013.05.28 11:03:00 -
[3] - Quote
I fear you assured your mental destruction :-) But I will try to inflict some sence of logic on your statements. Eve is not only about PvP, because pve is in game too. There. Hope I didn't shatter too much of your mental integrity. Also, PvP to be fun must be about balance. While eve shouldn't be about either pvp or pve entirely it must be about balance. And right now there isn't any. In your way your mindless OMGUN00B post only assured what we all are saying, that amarr ships aren't as competitive as they used to be. Pity you couldn't say that directly. |

Kreeia Dgore
Ministry of War Amarr Empire
49
|
Posted - 2013.05.29 05:54:00 -
[4] - Quote
Kagura Nikon wrote: I field a half billion PVP battleship. against another one. IF the battleshisp are not balanced and I am 10% too weak because of that. I will loose half biul isk in 5 minutes.
If a PVE ship is 10% less efficient than other.. for runnign level 4 missions, then I will loose 5-6 million per HOUR!!
And again you fail in common logic and understanding. The point is broken balance. No ammount of preferences towards one of many consequences on your side can change that. Just because you don't care about one thing doesn't mean it isn't important. |

Kreeia Dgore
Ministry of War Amarr Empire
56
|
Posted - 2013.05.29 17:33:00 -
[5] - Quote
Topperx wrote: Haven't CCP said there will be an overhaul ? You don't deserve more answers.
They did! But, well, speed and range of their work is affected by ammount of feedback (mostly whining though) on the forums. So the more we discuss the issue the more attention we get. It does seem like a terrorists attitude towards CCP but hey, who are we to argue. |

Kreeia Dgore
Ministry of War Amarr Empire
56
|
Posted - 2013.05.31 06:20:00 -
[6] - Quote
Samas Sarum wrote: We may just have to agree to disagree. Using EFT with Odyssey changes and sub-level 5 fitting skills and meta 4 fits (even faction), the Phoon/Raven/Thron pilot has to face a lot less tradeoffs in fitting and cap than a pulse baddon or apoc. It gets even worse with beams that I stopped trying.
No minmitar pilot I know uses Arties for missioning, you waste too much volley damage and the RoF is too slow when pot shotting cruisers. AC's plus a prop are more effective, and yes you'll be in falloff as you're closing but choosing your damage type more than makes up for it. With Odyssey Cruises will probably be the easiest low-SP option for Min/Caldari.
Doing missions with non-Scorch pulses is not fun at all especially outside of Navy MF range and trying to fit and fire beams long enough (even with the new change) with any kind of non-buffer tank or prop is an ass ache. I think it'll turn off many new pilots from Amarr.
+1, this is exactly what is wrong with amarr. While everyone can agree that low skilled players suck in every ship, amarrs are forced to do more tradeoffs than any other race. Combining this fact with lack of possibility to choose damage type is the very cause of current state. If we are the only race that can't choose our damage type at least we should have more fitting options to handle situations we can't deal with in proper manner. Sadly what we have is the very opposite of such state.
EDIT: One thing I wrote isn't true. All beginners suck in every ship except for the caldari missile boats. Been there, done that, my roughly 1m character in all caldari ship and missile skills easily outperformed my 5m+ sp amarr ships and gunnery focused BC. Caldari are superior. Still somehow balanced, but definitely much easier to fit and do well. Heck, even such low caldari cruiser/bc/bs can easily fit an AB, something most amarr BS can't deal with. |
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